GAMEPLAY SYSTEM SHOWCASE
Gameplay System Showcase
These are selected gameplay systems and technical demonstrations. Select a system to watch its video and see a short description of what was implemented.
I build game mechanics and interactive systems in Unreal Engine and Unity, and I love turning ideas into playable experiences.
Player profile
Analyst turned game developer, building gameplay in Unity and Unreal Engine 5.
I began my career as an analyst, solving problems with data and logic.
My love of games pulled me into game development. My analytical mindset now goes into designing, testing and fixing gameplay.
I work with Unity and Unreal Engine 5, building game mechanics and interactive systems, and I level up with every project.
Projects I have worked on.
Gameplay Programmer
A 3D parkour-platformer puzzle game I am currently working on as a gameplay programmer, built with Blueprints.
View project >SKILL LOADOUT
Gameplay programming, systems design and the tools I use to build interactive experiences.
Ready to team up? Let's build something.
GAMEPLAY SYSTEM SHOWCASE
These are selected gameplay systems and technical demonstrations. Select a system to watch its video and see a short description of what was implemented.
IN DEVELOPMENT
Supercharged is an electrifying 3D parkour-platformer puzzle game that will push your skills and spark your curiosity. Play as a young boy transported into a world transformed by a surge of energy, where you'll navigate colossal structures, solve intricate puzzles, and manipulate a reality charged with power.
Gameplay Programmer (Blueprints)
A top-down cooking game about preparing food, managing customers and achieving a high score.
Technologies used
I was responsible for implementing the core gameplay systems in Unity using C#, including:
A 3D car model created from scratch in Blender, focusing on the vehicle's shape, details, and overall design.
Tools used